Big Buck Bunny

This animated short film, (released on May 11) showcases blender’s capabilities. Anyways, if you have not seen it, I highly recommend you take a look.

Watch It

flourish.png

When someone first begins to play your game, usually the first thing they will see is your intro. Your intro is not only an outright promotion of your site or yourself, but it also is a first impression.

Many times, I begin to play a game, see that the author refuses to put time and effort into the intro. Most of the time, I stopped playing the game. The intro, if done well, can make the player more interested in the game.

Continue Reading

flourish.png
Flashforward 08

Beau Ambur, CEO of Metaliq, announced that the next Flashforward Conference will be held in San Francisco on the 20-22 of August.

Press Release
Flashforward Website

flourish.png

Recently, I set out to make a game that was meant to be a platformer based more on the player’s ability to control movement then the ability to solve puzzles. Unfortunately, the game started to become more of an experiment, and as I became more anxious to finish it, I began to overlook many features, that could properly polish it, and I decided to stop it because it would not present properly. I turned it into an experiment, and now plan to use what I learned about broad-phased collision to make another game.

Anyways, on another note, I plan to make a portfolio, and work on this new game, which will be multiplayer, which requires me to learn about xml sockets, so it might take awhile for me to finish the game.While I work on the game, I’ll keep writing tutorials, and start putting out some free flash stuff.

flourish.png

January 23rd 2008

No Responses »

Well, I have taken into account all of the feedback I have been receiving lately, and I have made a version 2 and a version 3. Version 3 can be played here.

Screenshot of Version 3:

Rebound Screenshot

flourish.png

January 21st 2008

2 Responses »

I’m continuing on my attempts at making games with experimental gameplay. With Flash games, experimental gameplay or design in games is really the only way for a game to be good. I’ve just finished making Rebound, play it here (I’m still working on making my portfolio viewer, so you’ll just have to view it there for now).

In this game, your objective is to not get hit off the screen, and your only hope of moving is the kickback from firing. This stops you from firing and dodging at the same time, which forces you to make a decision between the two.

flourish.png