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We talk about design. In fact, we talk a lot about design. Graphic design, web design, illustrative design, typographical design, industrial design, and every other kind of design, because, here at We Talk Design, we love design.

Design, Typography, Coding, whatever, these articles are the MUST READ articles for web designers. Read them and advance your knowledge of web design.

Design Process

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Whether it is a blog, portfolio or anything else, web design is what sells the site. Nearly all of your visitors will decide to stay or leave within the first five seconds, and the rest within the next few. So, what makes people stay or leave? Well, obviously nobody can read fast enough, so it has to be the presentation. This alone makes web design crucial.

Then what makes a good web design? Every design varies, so it is important to know what is best to then build off of the basics.

The List

  1. The Header
  2. It is quite obvious that the first thing somebody sees is not going to be the footer of your website, or even the middle. The first thing a visitor sees is the the header. Your header should represent your site, have the title, and a little bit about the site, particularly about the blog.

    However, having information about the website is not as necessary as making the header attractive. So, if it comes down to moving the summary of the site versus the beauty of the header, it is much better to move the summary. In short, the goal of the header is to sell the design, and to identify the site.

  3. Usability
  4. Because design is function over form (unlike art, form over function), anything you design will have a purpose. In web design, a design is meant to convey information in an aesthetically and convenient manner. This makes usability one of the key features…

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Introduction

Recently I made a shield in Illustrator, and decided to write a tutorial on how to make something similar. This tutorial will teach you how to make a shield, ribbon with warped text, and small embellishments around it. It will also cover techniques/tips on making a vector symmetrical.

What you will finish with:
Final Effect

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Introduction
The idea of freeform snake-like movement is shown in games such as flOw, and my two games, Worms and Worms V2. This type of movement, with objects following each other, creates a cool effect, but is not often demonstrated. Here I will show you how to make a snake-like creature that follows your mouse…

Final Effect

[flash http://rootapex.com/files/fsm.swf w=200 h=200]

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Introduction
Collision detection between circles is highly useful because it allows for more accurate collision detection with circles and other objects that require a collision detection other than ‘hitTest’. In this tutorial I will explain how to create collision detections with circles…

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