February 23rd 2008

An experiment: More or less an update.

Recently, I set out to make a game that was meant to be a platformer based more on the player’s ability to control movement then the ability to solve puzzles. Unfortunately, the game started to become more of an experiment, and as I became more anxious to finish it, I began to overlook many features, that could properly polish it, and I decided to stop it because it would not present properly. I turned it into an experiment, and now plan to use what I learned about broad-phased collision to make another game.

Anyways, on another note, I plan to make a portfolio, and work on this new game, which will be multiplayer, which requires me to learn about xml sockets, so it might take awhile for me to finish the game.While I work on the game, I’ll keep writing tutorials, and start putting out some free flash stuff.

Impart me with your input.

flourish