Flashforward 08

Beau Ambur, CEO of Metaliq, announced that the next Flashforward Conference will be held in San Francisco on the 20-22 of August.

Press Release
Flashforward Website

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Recently, I set out to make a game that was meant to be a platformer based more on the player’s ability to control movement then the ability to solve puzzles. Unfortunately, the game started to become more of an experiment, and as I became more anxious to finish it, I began to overlook many features, that could properly polish it, and I decided to stop it because it would not present properly. I turned it into an experiment, and now plan to use what I learned about broad-phased collision to make another game.

Anyways, on another note, I plan to make a portfolio, and work on this new game, which will be multiplayer, which requires me to learn about xml sockets, so it might take awhile for me to finish the game.While I work on the game, I’ll keep writing tutorials, and start putting out some free flash stuff.

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Includes 6 different shields, which you can use freely. To use, put the .ai file you download in the Symbol folder for Illustrator. Then you should be able to access them as a symbol’s library.

Download: Here

Preview

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Introduction

Recently I made a shield in Illustrator, and decided to write a tutorial on how to make something similar. This tutorial will teach you how to make a shield, ribbon with warped text, and small embellishments around it. It will also cover techniques/tips on making a vector symmetrical.

What you will finish with:
Final Effect

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January 23rd 2008

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Well, I have taken into account all of the feedback I have been receiving lately, and I have made a version 2 and a version 3. Version 3 can be played here.

Screenshot of Version 3:

Rebound Screenshot

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January 21st 2008

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I’m continuing on my attempts at making games with experimental gameplay. With Flash games, experimental gameplay or design in games is really the only way for a game to be good. I’ve just finished making Rebound, play it here (I’m still working on making my portfolio viewer, so you’ll just have to view it there for now).

In this game, your objective is to not get hit off the screen, and your only hope of moving is the kickback from firing. This stops you from firing and dodging at the same time, which forces you to make a decision between the two.

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Introduction
The idea of freeform snake-like movement is shown in games such as flOw, and my two games, Worms and Worms V2. This type of movement, with objects following each other, creates a cool effect, but is not often demonstrated. Here I will show you how to make a snake-like creature that follows your mouse…

Final Effect

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